We often get asked about how we came up with the name LEMNIS GATE for our game. As it turns out, it has more meaning than it may seem. But how did we get to it? What was our thought process?
Read MoreIn videogames, the world you see and the world you collide with are quite different. It's time to delve into an invisible world that can make or break the player's experience: collision.
Read MoreLighting isn't simply what we can see. It also significantly impacts gameplay by directly affecting elements ranging from User Experience to World Building. This article will demonstrate the steps taken when performing an environmental lighting pass.
Read MoreDeveloping a title like LEMNIS GATE is no easy job. One of the most crucial aspects of any video game is level design. Given that, we’ve consulted with our in-house level designer and picked his brain to determine what elements he considers when greyboxing levels.
Read MoreGiven the large number of new releases coming out every year, we are often asked about what sets our game apart. Funnily enough, the element that makes LEMNIS GATE unique is present in every other game, but in this case, it is explored from a vastly different perspective.
Read MoreAs development moves forward, organization and efficiency have become more crucial than ever. For this Dev Blog post, we decided to share our art pipeline and explain the process we follow when creating hard-surface assets.
Read MorePrototyping is incredibly useful when developing a video game. In this Dev Blog article, we share some of our key learnings and why we believe a playable prototype is such an essential first step towards building an awesome game.
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