In a recent Q&A, we were asked how LEMNIS GATE's time looping mechanics affect the game's Level Design. As you can see in our post about Greyboxing, our LD fundamentals are pretty similar to other FPSs, but there are core differences worth pointing out.
Read MoreWe often get asked about how we came up with the name LEMNIS GATE for our game. As it turns out, it has more meaning than it may seem. But how did we get to it? What was our thought process?
Read MoreAnd so, after 87 long months, 2020 is finally coming to an end! Just like we did in 2019, we’ve put together a list of the best gaming experiences we had this year.
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