Gathering feedback — one of the most important parts of game development! In this month’s blog post, we go over different ways of collecting vital and helpful data to help you refine your game!
Read MoreThis month’s blog post is all about ads — what to write, what visuals to choose and how to asses what’s working/what’s not! Ready to dive in?
Read MoreFor this month’s blog post, we get into the tips and tricks from one of our most experienced programmers and members of the team! Read on to learn about breaking into the games industry and becoming an integral part of the team as a game dev programmer!
Read MoreJust because a game is published, doens’t mean a dev team’s job is done! To give us a glimpse into the daily life of a QA, Mei divulges her best MVP tips in this month’s blog post!
Read MoreConcept artists help set the artistic tone for the rest of production. To give us a look at the process, our Concept Artist, Connor, goes over how he created some recent portrait assets for NO LOVE LOST in this month’s blog post!
Read MoreCurious about character design and how our Raiders came to be? We’ve got you covered in this month’s dev blog! Read on to learn more about our 3D and concepting process with one of our artists!
Read MoreAnother year is coming to an end and we at Ratloop Canada have a tough choice to make (or maybe not so tough, depending on who you ask!) about OUR picks for Game of the Year!!
Read MoreThinking of starting your own Twitch or Streaming channel? In this month’s blog post, we talk about how we redesigned our studio’s Twitch and the importance of streaming as indie devs + give some tips for starting out yourself!
Read MoreThis month, we’re talking about the process behind our UI/UX design and how we’ve iterated on NO LOVE LOST’s HUD these past few months!
Read MoreThe adventure to designing the perfect quests is a long one but in this month’s blog post, we’re breaking down exactly how we approach this particular part of game design!
Read MoreIn this month’s blog post, we dive deep into the process of creating VFX for NO LOVE LOST — a process that proves to be as diverse as it is creative!
Read MoreIn this month’s blog post, we’re discussing the audio design of NO LOVE LOST! The team has taken a lot of time to imagine the planet alive within the senses – what does it look like, feel like and in today’s case – sound like!
Read MoreWant a sneak peek into NO LOVE LOST’s art process? Read on to find out what went into modelling the hoverbikes!
Read MoreAs indie devs, we’ll be the first to tell you that planning and executing a tradeshow can feel like an enormous undertaking – but it’s also a rewarding one! Read on to learn how we prepare for our tradeshows on an indie budget!
Read MoreOur first interview with James on NO LOVE LOST is here!! Read on to learn about how the world of Drosera was conceptualized!
Read MoreThe first of many ways we plan to celebrate Women’s Day this month! Today we’re expressing our gratitude for just a few of the many women in the gaming industry who have paved the way and inspired us!
Read More2022 has come and gone, and with it, some really amazing games!! Keep reading to hear about some of the team’s favourite titles this past year!
Read MoreWhether you went to school for it, started out as a tester and worked your way in, or are self-taught, there are literally endless ways to enter the gaming industry.
Read MoreIs it just us or has 2021 felt like one long decade? However, despite the ongoing global pandemic, it’s been an exciting year here at Ratloop Canada. But before we totally move on with 2022, we wanted to take a chance to talk about some of our favorite games in 2021! So without further ado, here are our picks!
Read MoreIn a recent Q&A, we were asked how LEMNIS GATE's time looping mechanics affect the game's Level Design. As you can see in our post about Greyboxing, our LD fundamentals are pretty similar to other FPSs, but there are core differences worth pointing out.
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