VITAL TRANSMISSIONS – DESIGNING NO LOVE LOST’S HUD
As a new Raider on a strange planet, there is much to learn and discover about the Nectar Raiding trade. However, a lot could get lost in transmission if the games UI fails to properly explain what you need to do to be a successful Raider! Here to guide us this month is our very own UI artist, Keiana, as she explains how she went about designing NO LOVE LOST’s HUD!
STAND BY – DEFINING THE HUDS STYLE
The HUD is the in-game screen containing all the player's important information such as Health, Score, Items, Objectives, Compass, mini-map, etc. This was the first screen to redesign because it’s what the player will be relying on the most during gameplay. It needs to represent the theme while carrying all the necessary information for the player to have a comfortable gaming experience. So the first task was to replace the placeholder items with new and improved ones! Below, you can see before and after pictures.
GROUND CONTROL TO MOTHERSHIP – DRAFTING THE HUDS LAYOUT
To start the redesign, we first need to know what layout and style the game will have.
Wireframes are created to view different layouts. Does it look better if the health bar is on the left or right? Should we have a mini map? Where should we place our leaderboard?
These are all questions that are answered by creating and discussing mockups.
Once that's decided, a moodboard is created with screenshots and images of different games, movies and shows that can help build the style.