Given the large number of new releases coming out every year, we are often asked about what sets our game apart. Funnily enough, the element that makes LEMNIS GATE unique is present in every other game, but in this case, it is explored from a vastly different perspective.
Read MorePrototyping is incredibly useful when developing a video game. In this Dev Blog article, we share some of our key learnings and why we believe a playable prototype is such an essential first step towards building an awesome game.
Read MoreWe often get asked about how we came up with the innovative concept for LEMNIS GATE. For that reason, we interviewed our Game Director, James Anderson, so you can learn more about the project from the originator himself!
Read MoreIn this Developer Blog issue, we discuss why “Gameplay First” is our mantra and how it directly affects our approach to Game Design.
Read MoreAchievements are extremely popular in the gaming universe. Let’s have a look under the hood at some of Lemnis Gate’s achievements and pull back the red curtain to reveal their game design motivations:
Read MoreThis Dev Blog article discusses the creation of the Ghost Mode mechanic on our upcoming title, Lemnis Gate. In this Turn-Based First-Person Shooter, we prove that death is not the end if you're in a Time Loop.
Read MoreThis Dev Blog article discusses the implementation of a Photo Mode in our upcoming title, Lemnis Gate. Using the Unreal Engine, we explore visibility in gaming and the impact of this tool for Community Development.
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