In this Developer Blog article, we talk about our weekly internal playtests and how it positively impacts not only the game but the team behind it.
Read MoreIn this Developer Blog issue, we discuss why “Gameplay First” is our mantra and how it directly affects our approach to Game Design.
Read MoreThis Dev Blog article discusses the creation of the Ghost Mode mechanic on our upcoming title, Lemnis Gate. In this Turn-Based First-Person Shooter, we prove that death is not the end if you're in a Time Loop.
Read MoreLemnis Gate is a Turn-based First-Person Shooter set inside of a time loop. Read this article to learn more about the game's concept, time-bending mechanics, and gameplay. Every detail is explained followed by GIFs demonstrating the game's flow.
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