We often get asked about how we came up with the innovative concept for LEMNIS GATE. For that reason, we interviewed our Game Director, James Anderson, so you can learn more about the project from the originator himself!
Q: WHAT IS YOUR EXPERIENCE WITH GAME DEVELOPMENT?
A: I've been making video games for over 22 years now. I've contributed to different things on various games, including audio, programming, game design, level design, even some 3D art - although it was pretty rudimentary. I've always loved games and will always want to make them! The technology curve keeps everything so fresh I have a hard time seeing the magic disappear.
Q: WHAT GAME MOST AFFECTED YOU?
A: Tough one! The original Doom and Duke Nukem were massive in defining the FPS genre and demonstrating how amazingly immersive a video game could be. I think those games were a huge influence and shaped both me and the industry pretty heavily. Other honorable mentions: Descent, Indiana Jones and the Fate of Atlantis, The Dig, Quake… There are so many I lost count!